
Welcome

My name is Nico.
I am an artist with a burning passion for virtual environments and all things 3D. For the past seven years, I created real-time applications, film sequences, artwork renders, and more for Accenture Song, a world leader in CGI marketing.
Now, I am ready to embark on a new journey.
Projects
Here are a few of the projects I've worked on during my time at Accenture Song. I have acquired explicit permission to share everything here for the purposes of my application, but please treat this information as confidential.
Due to standardisation practices, all projects shown used the same tools:
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3ds Max for data management, modelling, UV-mapping, rigging, and animation
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Unreal Engine for all aspects of visualisation
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Adobe Suite for editing
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Nuke for batch image processing
Skills
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Building a wide variety of real-time and pre-rendered environments in Unreal, Unity, and Source engine: houses, cities, forests, coasts, and more
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Framing and lighting of artwork renderings for cars and car equipment
- Rendering model presentations in Blender and 3ds Max
History

2018 - 2025
Content Design Analyst
Accenture Song (formerly Mackevision)
Design, creation, and maintenance of configurator applications, dynamic film sequences, artwork renders, and artist tools

2016 - 2017
Computer Games (Art), Bachelor of Arts
Southampton Solent University
Advanced 3D theory for efficient realtime applications, creation of a complete realtime 3D environment in Unreal, written dissertation on procedural content generation

2014 - 2016
Game/Multimedia Designer
b.i.b. International College Paderborn
Photo editing with Photoshop, video editing with Premiere, print design with Illustrator, web design (HTML, CSS, javascript) with InDesign, art history and theory, marketing

2011 - 2014
Developer for Web and Games
b.i.b. International College Paderborn
Application programming in C#, electrical hardware assembly and programming in C, SQL database management, network security